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BC Date Released |
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Posted by WolfGrim on Thursday, November 09 @ 19:09:24 PST |
Blizzard Entertainment® announced today that World of Warcraft: The
Burning Crusade, the highly anticipated expansion to the world’s
leading subscription-based massively multiplayer online role-playing
game, World of Warcraft, will be in stores on January 16th in North
America and Europe. The expansion will be available in a similar time
frame in Korea, Australia, New Zealand, and Singapore as well, and
availability for mainland China and the regions of Taiwan, Hong Kong,
and Macau will be announced in the near future. In addition, Blizzard
today announced that the subscriber base for World of Warcraft has
reached a new milestone, with 7.5 million players worldwide.
“While World of Warcraft has continued to grow rapidly along with its
player population, The Burning Crusade will represent our single
largest addition of new game content and new features to date,” said
Mike Morhaime, president and cofounder of Blizzard Entertainment. “With
this expansion, we’re looking forward to offering the same level of
quality that players have experienced in World of Warcraft so far, and
we’ll continue balancing and play-testing up until launch to ensure
that The Burning Crusade achieves that goal.”
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(Read More... | 16 comments | Score: 0) |
169 reads |
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Leveling in the Expansion |
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Posted by WolfGrim on Monday, November 06 @ 19:09:01 PST |
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We are in the process of tuning the leveling curve for the expansion.
The Beta is the absolute best time for us to tune this curve. We made
changes this week and we're watching things closely. Don't be surprised
to see more changes over the course of the Beta. Those who participated
in the original WoW Beta will remember the curve changing many times
before release.
The most recent changes included:
--Lengthening the curve a bit
--Placing more emphasis on Quest Reward Experience
--Placing more emphasis on Dungeon Experience
--Placing less emphasis on grinding outdoor creatures while not on a
quest (sorry to Cartman and the South Park kids killing their 1,232,232
fel boars)
Something that's *very* important to note:
Three entire zones are not open in the Beta -- Blade's Edge Mountains,
Netherstorm and Shadowmoon Valley. These will be full of quests. The
lack of these zones is undoubtedly going to skew feedback until we open
them.
Ultimate Goal:
An experience curve that does not require "grinding" outdoor mobs. So
long as you are always questing through your leveling experience, we've
achieved our goal. If you ever need to "stop" and kill creatures to
open up quests, then we have more tuning to do. We will not require
people to go into the Dungeons. HOWEVER, dungeon exp will be very
rewarding for those who choose to attempt the added challenge.
Also, Terokkar Forest is undergoing a Quest Review and the Bone Wastes
is getting redone. We'll be adding a host of new quests to the Bone
Wastes as well.
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Changes In How Spells Work |
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Posted by WolfGrim on Tuesday, October 24 @ 15:21:20 PDT |
In the Burning Crusade, we’ve decided to make a fundamental change to
the way spells calculate the bonus they receive from +healing and
+spell damage effects and items. This is because we have seen a growing
trend in using “downranking” and large amounts of +healing items, which
we feel negatively impacts game balance. Downranking involves
high-level players using lower level spell ranks and +healing gear to
conserve mana, but maintain a high rate of healing done. Through this
method, it has become possible in the live game for healing characters
to heal large amounts of damage indefinitely without running out of
mana. To maintain progression of use through spell ranks, we are
changing how lower ranked spells relate to characters of higher level.
read more ..
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(Read More... | 2639 bytes more | 8 comments | Score: 0) |
153 reads |
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New Combat Rating System |
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Posted by WolfGrim on Tuesday, October 17 @ 18:59:57 PDT |
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From the worldofwar.net site: A handy post from Blizzard today entitled Combat Rating System Explanation:With
the upcoming release of the Burning Crusade, we thought we would take
the time to explain more on a new stat that we are introducing: Combat
Ratings. These ratings are being used for any combat stat that
previously was percentage-based such as: critical strike chance, hit
chance, dodge chance and defense skill. Combat ratings are only used
with effects generated by items and do not apply to effects that are
generated by spells and talents which will continue to work the same
Use the "read more" link for mor information.
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Big Changes to Mods coming |
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Posted by Wolfgrim on Sunday, October 08 @ 20:39:08 PDT |
UI/Mods play an
important part in most player's WoW gaming experience and Blizzard has
announced the following which will no doubt have an impact on quite
afew mods out there.Hi there, this notification is meant to
inform you of some significant changes regarding the way we're handling
UI addons. Over the last few years, we've seen a number of awesome,
gameplay-enhancing UI mods along with a fair number of UI mods that run
counter to our philosophies regarding what addons should and shouldn't
be able to do.
Essentially, we don't want UI mods to make combat-sensitive decisions
for players and as such, we've made some changes that block
functionality that we feel is counter to the spirit of these
philosophies. As such, addons and macros will no longer be capable of
casting spells or targeting units.
That being said, our programmers have implemented a host of new
functionality in order to allow many popular and benign UI mods to
continue to function (once those mods are updated to take advantage of
the new functionality), and will be providing some follow-up
information on these forums as to how to take advantage of the new
functionality
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(Read More... | 8 comments | Score: 0) |
147 reads |
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Month of Events |
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Shout Box |
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Survey |
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