|
|
 |
Nav |
 |
|
|
|
|
|
|
|
|
|
 |
Member Info |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
Blizzard Combat Ratings |
 |
|
|
|
 |
|
Posted by WolfGrim on Thursday, May 31 @ 20:25:00 PDT |
Primarily for you stats folks (pulled from worldofwar.net directly):
Here's some figures for you all you stat heads, an updated version of
the combat rating system with the appropriate level 70 values courtesy
of Blizzard.- Combat Ratings conversions at level 70 (rounded to 1 decimal point):
- Weapon Skill Rating: 3.9 rating grants 1 skill point
- Defense Rating: 2.4 rating grants 1 defense skill
- Dodge Rating: 18.9 rating grants 1% dodge
- Parry Rating: 22.4 rating grants 1% parry
- Block Rating: 7.9 rating grants 1% block chance
- Hit Rating: 15.8 rating grants 1% hit chance
- Spell Hit Rating: 12.6 rating grants 1% spell hit chance
- Critical Strike Rating: 22.1 rating grants 1% critical strike chance
- Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
- Haste Rating: 10.5 rating grants 1% haste
- Spell Haste Rating: 21 rating grants 1% spell haste
- Resilience
Rating: 39.4 rating grants 1% less chance of being struck by any type
of critical strike, and 2% less damage taken from critical strikes.
|
 |
| >>>
(Read More... | 2 comments | Score: 0) |
115 reads |
|
 |
|
|
|
|
|
 |
Blizzard on Shamans |
 |
|
|
|
 |
|
Posted by WolfGrim on Thursday, May 10 @ 18:24:32 PDT |
 |
From Blizzard, concerning Shamans:
Enhancement Shaman have a difficult time in PvP compared to the other
trees. While Elemental and Resto are regarded by the devs as performing
well in PvP situations, there seem to be a lot of folks who leveled
with Enhancement, which lends itself well to the solo game, but the
transition into end-game PvP could cause a shift where players either
respec or continue with Enhancement. These folks may not want to respec
due to their love of that tree or aspect, particular gearing may become
an issue that player's may have to review for themselves, etc. This may
or may not be the case in all situations, but when it comes down to it,
if you really wanted to optimize for PvP, enhancement might not be the
best choice for it.
Conversely, in PvE, while Enhancement can put out some decent dps, they
are also seen as absorbing heals by being in melee range for a boss
encounter, so they may not be preferable to a plate wearer or someone
who can mitigate enough of their own damage cleanly.
The devs don't see the class as broken, and while realizing there may
be things to adjust in the future, there is no rush for big changes,
revamps, gutting the class to rebuild it, or other similar, drastic
measures. The changes going in to 2.1 don't show signs of being altered
and are seen to place the class in a reasonable performance category.
For the record, there are other specifics which have been brought up
many times, which are regarded as issues that the devs and players may
disagree on, such as:- Counterspell locking out a primary source of damage, nature. Paladins are in the same boat and this is deliberate.
- Along
with that, nature immune creatures. The devs do see this as an issue
and are being more relaxed with immune mobs. While these immune mobs
may crop up from time to time, it isn't in such a way as to block
progress.
- Mana Tide has been considered for trainability,
but it is not seen as a candidate. I'm sure this will come up again at
some point, but it has been acknowledged before and the answer doesn't
seem to be changing for now or the foreseeable future.
- Threat
generation, or more particularly, the ability to remove threat has been
considered, but as shaman, for the most part, share standard 10% threat
reduction with other casters, the devs don't see it as a pressing
issue.
- Weapon itemization for healing or damage spec'ced
shaman not comparing to wands. The point has been brought up and
acknowledged, but there isn't anything to say beyond that at this time.
- Windfury buff scaling with weapons better than other
weapon buffs, making it the obvious choice, which also seems to
exacerbate people's concern over the upcoming off-hand buff change.
Yes, windfury does scale better and that's fine, however the devs don't
see a necessity for buffing the other buffs to make them "more
desirable".
|
|
199 reads |
>>>
(Read More... | 5 comments | Score: 0) |
|
 |
|
|
|
|
|
 |
Lots of updates |
 |
|
|
|
 |
|
Posted by WolfGrim on Thursday, April 19 @ 19:22:50 PDT |
First patch notes are out at blizzard, posted them in the information section on the forum and you can find them here: Blizzard Patch Notes 2.1
They also provided some more general information on the time restricted quests and air kills. Just click on the read more link for details.
On time restricted quests...The 'one-a-day' quests
and turn-ins obviously restrict the amount of times those quests can be
completed, and this affords us a few things as far as the rewards we
can then provide. These quests are specifically designed for those
players that maybe have a few hours a day, or less, to log in and play.
With that short amount of time we can guarantee them a solid reward, or
solid increment toward a reward, without needing to compensate for the
type of player that has a lot of time to devote to simply grinding on
them. This is due to limiting the amount of times it can be completed,
and thus gearing it toward a more casual playstyle.
|
 |
| >>>
(Read More... | 3772 bytes more | 5 comments | Score: 0) |
262 reads |
|
 |
|
|
|
|
|
 |
Blizzard Set Blurb |
 |
|
|
|
 |
|
Posted by WolfGrim on Wednesday, April 11 @ 17:36:36 PDT |
 |
From Blizzard: We've moved away from the complete 8-piece armor sets, such as Tiers 1
through 3, in favor of smaller sets which can be intermingled with
other sets. Generally, the class sets will fill out conventional slots,
while other sets may take a combination of boots, gloves, rings or what
have you, to fill out other slots.
We feel it adds a little more variety to gear combinations and set
bonuses and players don't have to make such a complete and total
commitment to one set of gear.
|
|
424 reads |
>>>
(Read More... | 6 comments | Score: 0) |
|
 |
|
|
|
|
|
 |
Updates from Tigole |
 |
|
|
|
 |
|
Posted by WolfGrim on Wednesday, April 04 @ 05:57:36 PDT |
From the front lines - odds and ends from Tigole at Blizzard:
Lately, I’ve been seeing a lot of posts about the same subjects –
subjects that have been addressed in an upcoming patch – so I wanted to
let you guys know where things stood.
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters
to ensure that nothing overly punishing occurs to “melee DPS’ that
would lead people to favor ranged DPS over Rogues/DPS Warriors etc.
.... (click on read more for more)
|
 |
| >>>
(Read More... | 5314 bytes more | 7 comments | Score: 0) |
179 reads |
|
 |
|
|
|
|
|
|
|
|
|
|
 |
Month of Events |
 |
|
|
|
 |
| S | M | T | W | T | F | S |
| | | | 1 | 2 | 3 | 4 | | | | | | | | 5 | 6 | 7 | 8 | 9 | 10 | 11 | | | | | | | | 12 | 13 | 14 | 15 | 16 | 17 | 18 | | | | | | | | 19 | 20 | 21 | 22 | 23 | 24 | 25 | | | | | | | | 26 | 27 | 28 | 29 | 30 | | | | | | | | |
|
 |
|
|
|
|
|
 |
Shout Box |
 |
|
|
|
|
|
|
|
|
|
 |
Survey |
 |
|
|
|
|
|
|
|
|