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Blizzard plan to remove the ability to cast lower rank spell
Posted by wolfgrim on Sunday, August 17 @ 12:13:27 PDT
Blizzard plans on removing lower ranked spells - here is a post from the fourms:

We've been very forthcoming with the truth. Let's look at it from this angle. Downranking added a lot of extra considerations to design and balance. When people downrank, it changes the complexities of different encounters and how those complexities play into the design. We don't want to penalize people using low ranked spells because this doesn't quite address the issue of downranking either. So what we're doing instead is finding a consistent cost of mana across the board and making it so that when you rank up, you get more benefit out of that higher ranked spell. The cost should remain largely consistent as you go along.

What Zarhym has said and what Wryxian has said are not at odds with each other. One is simply saying "this wasn't intended" the other was saying "if you're going to do it, this is the strategy people are using" and highlighting someone elses' post. We are not advocating downranking, but we are now making it a thing of the past.

See forums post, under information, for more details.

Blocks
>>> (comments? | Score: 0) 220 reads
Wrath of the Lich King Beta Opt-In Now Open
Posted by Enzeru on Tuesday, July 08 @ 07:28:44 PDT
Announcements

Re-posted from the World of Warcraft website:

Today we opened the Wrath of the Lich King Beta Opt-In program, which gives players a chance to win an invitation to the upcoming Wrath of the Lich King beta. For The Burning Crusade beta, we randomly invited players from the entire World of Warcraft community. With the Opt-In, our goal is to strengthen the beta-testing process by inviting only those players who have expressed active interest in participating.

Keep in mind that opting in doesn't guarantee you'll be selected for the beta. And players who've previously been promised beta access through a promotion or contest (such as by purchasing the Dell XPS M1730 World of Warcraft Edition notebook) don't need to worry -- you'll still be entered into the beta automatically when the time comes.

To opt in to the Wrath of the Lich King beta, visit the Beta Opt-In page.



147 reads >>> (comments? | Score: 0)
Podcast Highlights
Posted by Wolfgrim on Friday, June 06 @ 16:50:34 PDT
Blizzard's third BlizzCast, which was released last night is nearly an hour long, so just in case you don't have the time to listen to it, or even read the transcript, here's the juicy WoW facts picked out just for your benefit:

General

* PvP armor and Tiered armor will have completely different graphics in Lich King

* The Badge of Justice system will stay in place, but the Badges will be replaced with something new

* It's possible players will have to obtain badges from different instances/raids or tokens to go with the badges, to obtain different tiers of armor/weapons, not just select from a huge range of gear using the same tokens (which means less grinding)

* Badge vendors will be more spread out, players may also have to purchase the items from reputation vendors

* Daily quests will have more randomisation to prevent them from becoming repetative, and new ones will be available when Lich King ships

* There will be new role playing items added to the game before Lich King is released: The Mid-Summer Fire Festival has been completely revamped and will feature a dancing figure which turns you on fire too if you dance with it, characters will be able to juggle torches and there will be a robe which sets you on fire and starts you dancing

Blocks
>>> (comments? | Score: 0) 115 reads
New Wrath of the Lich King Information!
Posted by CWSensation on Friday, May 09 @ 15:05:37 PDT
News From WorldOfWar.net:

Earlier in the week, worldofwar.net were invited to attend a Wrath of the Lich King presentation at Blizzard's offices in Irvine, California. Once there, we were shown Northrend in its current state of development, a Death Knight in action, given several hours to play the expansion for ourselves, and were also permitted interview sessions with three of Blizzard's top developers - J. Allen Brack, Jeff Kaplan and Tom Chilton.

Blizzard dished the dirt on a whole range of things about Wrath, and you can read all about the trip in our Wrath Presentation Article, as well as articles covering all we learned about Death Knights, filmed interviews with the game producer and designers, a tour of the Blizzard campus and museum and much much more. We've gone into great detail on all of this, but for now, here are the most exciting things we learned from Blizzard about the coming expansion:

General

* All 25 man raids in Wrath will also be available to complete with 10 players. This is so that more players will get to see end game content (Even the Arthas encounter will be available as a 10 man raid).
* There will be completely different loot tables for the two different raid types. They will also be on separate cool downs, so players could fight in both the 10 man and 25 man raid on the same day if they wish.
* The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
* All 5-man instances in Northrend will feature Heroic modes, and the loot tables for the 2 modes will be totally separate. Heroic dungeons will have their own "Tier" of armor completely unique to that level dungeon.

Death Knights

* Death Knights will be available to players who have a character level 55+ on the same realm. There is no other requirement at this time.
* Players are allowed 1 Death Knight per realm that they have a level 55+ character on.
* Death Knights will be "born" in a floating Necropolis over the Eastern Plaguelands, similar to Naxxramas.
* Death Knights will start at level 55.
* A Death Knight's starting armor will be a mixture of green and blue quality items. The first few quests that they encounter will provide upgrades to these starting items, and these upgrades will be armor specific to Death Knights.
* Death Knights can dual wield.
* One Death Knight spell is Raise Dead, which converts a fallen unit into a ghoul for a time to serve the Death Knight, similar to a Hunter's pet. If the spell is used on a fallen friendly player, the player will be presented with an option box similar to a resurrection message, and if they accept, they will take control of the ghoul and will be able to use its abilities for the period of time that it is active. This can work as a sort-of battle res, and Chilton stated it may be available in Arenas.

Northrend

* Northrend is Huge. It is larger than Outland by a couple of zones, and some of the zones in Northrend are bigger than the largest zone in Outland.

159 reads >>> (comments? | Score: 0)
Dragonblight - Update for WotLK
Posted by Wolfgrim on Thursday, March 13 @ 16:57:56 PDT
For millennia the Great Dragonblight has served as the enduring heart of Northrend. Here dense forests surround a vast arctic wasteland littered with the massive, gleaming bones of perished dragons. In the center of this frozen expanse lies Wyrmrest Keep, a structure believed to be built by the world-shaping titans shortly after Azeroth's creation. Many legends hold that the five great Dragon Aspects were blessed within this fortress and given their charge to watch over the budding world. Perhaps it is for this reason that dragons nearing the end of their lives come to the Dragonblight to enrich the land with their passing. Complete Details: Dragonblight at Blizzard

News
>>> (comments? | Score: 0) 109 reads
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